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Old Apr 25, 2011, 02:44 PM // 14:44   #21
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It's way too late in the game to make a change like this. Anet should have made them untradable from the start if that's how they wanted them to be. Hell, they probably could have done something like this after the first major duping incident without upsetting too many people. I'm not saying I like your suggestion, but there was a time when it could have worked and that time passed a long time ago.

Can you imagine taking a break from GW and then returning to find out that the stack of armbraces you were saving for something turned into a stack of tormented weapons that you need to sell? Tormented weapons have been pretty easy to acquire for a while now. They will be worthless when millions of them are dumped into an already saturated market. Imagine selling them without a broker or auctioneer. Do you really think your suggestion would be good for the game?

Some items are rare enough to be worth more than a trade window full of ectos and there are people that can afford to buy them without duping. Get over it.

/not signed

What's next? Resurrecting the good ol' "ectos should be untradable" argument? *gasp* Paying more than 100k for an item is insanity!
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Old Apr 25, 2011, 02:52 PM // 14:52   #22
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An "expiration date" isn't really the right word for what you're suggesting, I think. That would be more like the armbraces outright disappearing from players' inventories after some amount of time, which would be ludicrous for obvious reasons.

As for customizing them after some amount of time, I would rather it be that they're just outright customized from the start, but since they are currently being used as an item for extremely high-end trades, it would break a lot of things to just say that these items are now locked in place. If ANet was going to make such a change, they should at least say, "Hey, we're going to start customizing armbraces in X days, so get rid of them if you're not interested in using them on Tormented Weapons!"

Actually, even doing that much would probably break stuff, so it's probably unavoidable to leave them be.
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Old Apr 25, 2011, 03:13 PM // 15:13   #23
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only if they do this to ectos , rare materials , rubies, sapphires, diamonds, minipets, and zaishen keys.
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Old Apr 25, 2011, 04:39 PM // 16:39   #24
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/notsigned , it's too late to do it . It would have probably been a good idea in the past to make all ambrances dedicated to avoid some item prices ,but it's pointless now...
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Old Apr 25, 2011, 04:46 PM // 16:46   #25
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Lol, really? I thought I saw the stupidest idea when I read the part about being able to buy yourself into Pre-searing through the in game shop...

Either this is the worst troll ever or you're actually this stupid.

What exactly would this accomplish? Except armbraces going virtually worthless overnight because everyone is trying to get rid of them..

I smell an obvious troll, or someone so jealous he's dressed up like an obvious troll..

/notsigned out of pure logic
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Old Apr 25, 2011, 05:45 PM // 17:45   #26
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Quote:
Originally Posted by melissa b
reason
to be consistent with anets current stance (medals of honor for example)
If consistency is the only reason, then why not go the other way and make Medals tradable so as to be consistent with how Armbraces currently work?

What does the non-tradable aspect of Medals actually accomplish for the game that would make it worthwhile to apply to Armbraces? You need to explain how this idea would make the game better, and it needs to be better in a way that would surpass all the trouble this would cause for people who have stocks of Armbraces and use them for high-value trading.
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Old Apr 25, 2011, 07:18 PM // 19:18   #27
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Originally Posted by melissa b View Post
timer will also apply to gems but 90 days
Ok so each gem has a different expiration date? I'm sure that's great for the casual players you're trying to help who won't earn an armbrace in a day. I REALLY would love 8+ slots of gems taken up by the same item if I don't DoA daily.

From a coding aspect you'd have to determine where the 24 hour expiration was, do so much coding for each gem type and expiration, also recoding the NPCs to accept all gems of different expirations...

No offence, but every idea you've posted in Sardelac seems to have half-assed thinking. In practice what you're asking is a hell of a lot of work on the devs side and for what? A load of pissed off players who in some cases have to grind DoA all day for an armbrace? Let's not forget that not all DoA runs finish either. Yes, there are people who can SC in very short times, the majority of the player base cannot. Them being able to buy armbraces means that they are benefitting from those who can supply them while not having to join a SC team. A lot of guilds and alliances are willing to teach SCs. If you want to earn your own armbraces super-fast, join one of those guilds or start your own.

/notsigned
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Old Apr 25, 2011, 07:43 PM // 19:43   #28
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wow really?! shutdown the economy i think not!!!

/unsigned
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Old Apr 25, 2011, 10:14 PM // 22:14   #29
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Quote:
/notsigned.

this would make high end trading nearly impossible and would make things like pandas and island guardians not really possible to obtain.

so absoultly no.
Minis that are so rare they cost 1750-40000e should not exist. They should have made the asian and contest minis custo'd or release them as drops with same skin but different names at the very least.

Quote:
Ok so medals of honor can't be traded or sold...but war supplies can be traded, meaning there's no point to the above really.
Irrelevant, I assume gems would still be tradable like war supplies and you can still sell torment weapons like oppressors.

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wow really?! shutdown the economy i think not!!!
Hardly, armbraces are used for high end trades only dealing with high end minis and extremely rare weapons.



Armbraces should have been custo'd since day 1 but ANet wont implement it now since they would get an ear full from DoA nerds who sc it everyday. I for one wouldnt mind seeing it happen since there are people who didnt get caught dupping them.

Last edited by Swingline; Apr 25, 2011 at 10:24 PM // 22:24..
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Old Apr 25, 2011, 10:35 PM // 22:35   #30
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Originally Posted by Swingline View Post
release them as drops with same skin but different names at the very least.
I don't know how much of a difference in price that'd make. People still pay top dollar for Magmas Arms and Swamp Clubs even though those are terrible, common skins with rare names. Plus, the only difference between r7s and r9s is really some text, because no one's running 7 in Swordsmanship and the price difference there is inordinate.

Don't think that skin is all that matters, high end traders care about more than that.
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Old Apr 25, 2011, 10:54 PM // 22:54   #31
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Quote:
Originally Posted by Swingline View Post
Hardly, armbraces are used for high end trades only dealing with high end minis and extremely rare weapons.

Armbraces should have been custo'd since day 1 but ANet wont implement it now since they would get an ear full from DoA nerds who sc it everyday. I for one wouldnt mind seeing it happen since there are people who didnt get caught dupping them.
It would destroy some part of the economy. You clearly do not like DoASC, but some people do, and completely taking away this feature would hurt more people than it would help. Now I come to think of it, it wouldn't help anyone tbh.

Well, it would make gemsets a lot more expensive if you let them be tradable.

Farming DoA would only be useful if you needed a Torment weapon. Hence people that already have torment weapons in their HoM, or do not care of such wouldn't farm DoA anymore. Hence, DoA would be even more dead than before the bastard child Glaiveway was born.

And I fully agree with the last thing Bellatrixa said..
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Old Apr 26, 2011, 05:36 PM // 17:36   #32
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I fail to see how this is going to actually help anyone... take this into consideration... all the armbraces right now that are bulk help to keep that market value of them down so the poorer people that bitch about all the rich people can get their weapons... if the arms become customized then after the first month the bulk goes away and the only way for people to buy arms are from farmers who will gouge everyone for as much as they can get... so then armbrace prices can go up again, poor people can have something else to bitch about... so why not cut out the middle man, let them invest their time into gw2 and just leave things be the way they are? just remember, the REAL WORLD won't adapt to all of your bitching, you need to adapt to the way it is, just take it as a good lesson in life and learn to adapt and play the game, don't bitch til they make the game fit you.
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Old Apr 27, 2011, 01:25 AM // 01:25   #33
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Well this has turned into a discussion of nerfing the super wealthy. So I'll say it can help the game economy by reducing inflation caused by players willing to spend more money due to it be aquired too fast or it wasn't earned.
1. Reduce unearned wealth...Unpunished dupers as well as people that indirectly benefited by buying armbraces super cheap or selling their minis for way more than their value to dupers. Or buying rare minis that were dupe produced for cheaper.
2. Reduce DOA speed clear profitability which provides an unbalanced reward to play time ratio.
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Old Apr 27, 2011, 03:13 AM // 03:13   #34
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It would just make the wealthy put their money into something else. They will ALWAYS have the wealth and would know to move it over to something else if something like that were implemented.
as for doa--it would probably lessen the amount of people doing it, thus HURTING the game more than anything else.
Its just not a good idea--and I dont see anything even close to it ever being implemented.
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Old Apr 27, 2011, 09:02 AM // 09:02   #35
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Quote:
Originally Posted by melissa b View Post
1. Reduce unearned wealth...Unpunished dupers as well as people that indirectly benefited by buying armbraces super cheap or selling their minis for way more than their value to dupers. Or buying rare minis that were dupe produced for cheaper.
Yeah, the duping thing sucked. Unfortunately due to how ANet decided to store their data. I know from experience as staff on a game server how awkward a situation duping is. We used to have a few options to deal with it:

1. Rollback the server to when we think the duping started (not accurate and also harming those who legitimately earned the items)
2. Delete those items across the game database (again, unfair on those who earned them legitimately)
3. Wipe all game data and force everyone to start over (easy to work out what the downside of that is).

Now with Guild Wars being a game that people paid money into, I don't think they're going to want option 3. Option 2 would piss a LOT of people off and cause many players to quit. Option 1 is the least harmful out of those 3.

Fact of the matter is that it was a horrible situation to have happen but the options to fix it weren't amazing either. That's not me kissing ANet's arse, just saying how it's a really tricky situation to deal with from my personal experience. Sadly that ship has sailed now and yes, the economy isn't amazing, but it could be a LOT worse.


Quote:
2. Reduce DOA speed clear profitability which provides an unbalanced reward to play time ratio.
Have you not been paying attention? The number of people who successfully DoASC in profitable enough times are a very small percentage of the GW playerbase. I'm not talkin about Glaiveway or Frostway either as imo a 2 hour run is barely a Speed Clear, just a Moderate Clear. I believe Bright and I went over this another topic which I believe you posted in asking for DwG to remain unchanged as it's fine how it is now. So from that I'm going to assume that you DwG in DoA and are therefore upset that you're not earning armbraces as fast as you would like. You can't really pug trenchway or the DoASCs run by guilds/allies so the groups aren't as prevalent as Glaiveway/Frostway, therefore the amount of people getting a lot of armbraces is very small. Also, most of those people don't DOASC 24/7. Just sayin.
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Old Apr 27, 2011, 09:47 AM // 09:47   #36
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Socialism is bad.
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Old Apr 27, 2011, 10:07 AM // 10:07   #37
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It is far too late to address armbrace duping, it should have been done at the time.

Making suggestions now is tilting at windmills.
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Old Apr 27, 2011, 03:16 PM // 15:16   #38
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Quote:
Originally Posted by melissa b View Post
Well this has turned into a discussion of nerfing the super wealthy. So I'll say it can help the game economy by reducing inflation caused by players willing to spend more money due to it be aquired too fast or it wasn't earned.
1. Reduce unearned wealth...Unpunished dupers as well as people that indirectly benefited by buying armbraces super cheap or selling their minis for way more than their value to dupers. Or buying rare minis that were dupe produced for cheaper.
There is nothing you can do now about the Duping exploit. Live with it, the people that got away with it were extremely lucky or had some very high up friends. The latter of which I doubt. These people don't affect you in any way, only by making you jealous about the fact that you don't have a storage pane full of armbraces. Which by the way, isn't going to help you either. I've thought about being that rich, and it does not seem appealing to me in any way. It would make the game boring and dull. It's better to be moderately poor or moderately rich, because it helps your gaming experience.
Being moderately poor will make you strive for being richer, thus giving you a purpose. Being moderately rich will make you strive to be a bit richer to be able to buy the high end items you are just a little bit too poor for to buy.

Quote:
2. Reduce DOA speed clear profitability which provides an unbalanced reward to play time ratio.
And since when do you determine which reward to play time ratio is fair?
If someone does a 28min UWSC and gets a mini dhuum, his reward/time ratio is so high that I want mini Dhuum to be removed from the UW chest, because I don't make as much money compared to him doing DoASC. See the logic? Yah, me neither.
If you don't like the ratio at which we make money, why not try to do DoASC yourself, instead of doing DwG?
To be honest, the biggest influx of new armbraces is due to the incredibly large player base that does DwG DoA. The ratio at which each individual makes them is so retardedly slow, but they are with so many that the armbraces we make soon seem redundant. If you want armbraces to be worth more, DwG is the thing that should be nerfed, not the SC.

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Socialism is bad.
False, theoretical Socialism is one of the best ways to rule a country. Socialism in practise usually goes wrong. But this is not the topic, nor the place to discuss this.
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Old Apr 30, 2011, 12:43 AM // 00:43   #39
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/notsigned

......
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Old Apr 30, 2011, 06:43 AM // 06:43   #40
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Add an "expiration date" to your account.
Pay every 30 days to extend it.

/not signed
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